![]() ![]() For information on the properties available only for the this type, see the Single Channel texture type documentation. The Single Channel texture type formats the texture asset so it only has one channel. For more information, see the Shadowmask texture type documentation. The Shadowmask texture type formats the texture asset so it’s suitable to use as a shadowmask A Texture that shares the same UV layout and resolution with its corresponding lightmap. For more information, see the Directional Lightmap texture type documentation. The Directional Lightmap texture type formats the texture asset so it’s suitable to use as a directional Lightmap. For more information, see the Lightmap texture type documentation. More info post processing, postprocessing, postprocess See in Glossary step on texture data (a push-pull dilation pass). You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. This option enables encoding into a specific format (RGBM or dLDR depending on the platform) and a post-processing A process that improves product visuals by applying filters and effects before the image appears on screen. The Lightmap texture type formats the texture asset so it’s suitable to use as a Lightmap. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. Lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. ![]() For more information, see the Cookie texture type documentation. Unity lets you choose from pre-built render pipelines, or write your own. The Cookie texture type formats the texture asset so it’s suitable to use as a light cookie in the Built-in Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. For more information, see the Cursor texture type documentation. The Cursor texture type formats the texture asset so it’s suitable to use as a custom mouse cursor. For more information, see the Sprite (2D and UI) texture type documentation. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. The Sprite (2D and UI) texture type formats the texture asset so it’s suitable to use in 2D applications as a Sprite A 2D graphic objects. For more information, see the Editor GUI and Legacy GUI texture type documentation. The Editor GUI and Legacy GUI texture type formats the texture asset so it’s suitable for HUD and GUI controls. For more information, see the Normal map texture type documentation.įor more information on normal mapping in general, see Importing Textures. The Normal map texture type formats the texture asset so it’s suitable for real-time normal mapping. Normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. For more information, see the Default Texture type. It provides access to most of the properties for Texture importing. This is the most common setting used for all Textures. The following table lists the available texture types and explains their purpose. The other properties in the Texture Import settings window change depending on the value you set. Use the Texture Type property to select the type of Texture you want to create from the source image file. You can preview the Texture and adjust its values here. Use the Platform-specific overrides panel to set default options and their overrides for a specific platforms. Depending on what Texture Type value you select, extra properties might appear in this area. (C) Type-specific and advanced properties. Select the shape and set properties specific to that shape in this area. Select the type of Texture you want to create. There are several sections on the Texture Import Settings window: Expand the Advanced section in the Inspector window to view these properties. Note: Some of the less commonly used properties are hidden by default. The Texture Import Settings window appears in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. ![]() To access this window, select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary. ![]() The Texture Import Settings window defines how Unity imports images from your project’s Assets folder into the Unity Editor. ![]()
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