![]() Scripting: Performance degradation when activating or deactivating uGUI GameObject ( 1348763) Scripting: Increased Script Assembly reload time ( 1323490) Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts ( 1262671) Scene Management: Poor performance when loading or unloading a large Scene ( 1360901) ![]() ![]() Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ( 1324978) Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker ( 1355078) Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads ( 1339407) Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set ( 1332708) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mono: CommandBuffer native plugin events hang in the Editor ( 1308216) Mono: Crash on mono_thread_get_undeniable_exception ( 1308625) Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode ( 1289744) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view ( 1346205) Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window ( 1358134) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Global Illumination: Fatal Error when closing the Editor while Generating Lighting ( 1354238) Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) I guess that the JDK 11 bump broke something in the CI image.-: NullReferenceException is thrown when typing in the Hierarchy window search bar ( 1360676)Īsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset ( 1353925)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002)Īudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() ( 1341752) Default linker is now lld which fixes issues with large projects and IL2CPP. Android: Upgraded to using Android NDK r23b.Android: Unity uses Gradle 7.2 by default.Android: Unity uses Android Gradle Plugin 7.1.2 by default.The new AGP version doesn't have an option to minify using proguard, so R8 is always used instead. Android: Removed Editor UI option that previously allowed you to choose between R8 and Proguard tools to minify code.Android: JDK 11 is now required to build Android apps.Android: Implemented a new system to generate Android manifests internally.Gradle templates in existing projects will have to be recreated based on new default templates when upgrading projects created with previous Unity versions. Android: Default gradle templates have changed significantly with new Gradle and AGP versions.Android: Android SDK must have cmdline-tools component installed now.The 2022.2.0 update introduced a few breaking changes for Android: Example log from the unityci/editor:2021.3.9f1-android-1 image:Īndroid PostProcess task "Detect Java Development Kit (JDK)" took 313.5795 ms The build pipeline is able to locate and correctly setup the JDK, and successfully builds the application. Use the unityci/editor:2022.2.5f1-android-1 image to build a game for Android.We're using the unityci/editor:2022.2.5f1-android-1 image. (Filename: Assets/_Project/Scripts/Editor/BuildCommand.cs Line: 227) UnityEditor.BuildPipeline:BuildPlayer(String, String, BuildTarget, BuildOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/:318)īuildCommand:PerformBuild() (at Assets/_Project/Scripts/Editor/BuildCommand.cs:227) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/:323) UnityEditor.BuildPipeline:BuildPlayer(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String) (at /home/bokken/build/output/unity/unity/Editor/Mono/:359) UnityEditor.BuildPipeline:BuildPlayerInternal(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String) (at /home/bokken/build/output/unity/unity/Editor/Mono/:481) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String, Boolean) Please, fix it in Edit / Unity -> Preferences -> External Tools Java Development Kit (JDK) directory is not set or invalid. ![]() DisplayProgressbar: Detect Java Development Kit (JDK) ![]()
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